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Empire at war galactic conquest
Empire at war galactic conquest












By choosing where to attack, you get to choose where your opponent places his concentration. While defensive play can be effective, you should always aim to play aggressively whenever possible. But Alderaan and Vargesso should not be conquered. 3īut Xaph, I hear you cry, what if Alderaan and the Vargesso Asteroids are conquered? Eriadu is left for my enemies to pick clean! Well, you’re right. By capturing Vargesso and Alderaan, you have cut off Eriadu from the galaxy and can now split its defenses between Vargesso and Alderaan. Sullust is reachable only by Eriadu, which is in turn reachable by Vargesso Asteroids and Alderaan, which are then reachable by other planets. This is the principle of borders, similar to the boardgame Risk. The troops and ships that would be guarding Sullust should be stationed on Eriadu.

empire at war galactic conquest

In this manner, it is impossible for enemy forces to reach Sullust without first conquering Eriadu, and it is safe to place heroes on Sullust, while leaving it defenseless. In this diagram, taken from the Galactic Conquest map Alderaan’s Demise, Sullust is only reachable by Eriadu, which is in turn connected to the Vargesso Asteroids and Alderaan by hyperspace lanes. This can make some interesting situations, as illustrated in fig. Hyperspace lanes also mean that you can travel to planets regardless of their distance from each other. When you have two planets connected by a lane, you get more credits. A very important part of location is hyperspace lanes. A planet close to the enemy will be in more danger than one blocked off from the others. The location of a planet, for obvious reasons, is important. These planets should always have a high-level space station, and it’s the best place to put some surface-to-space weapons. This is confined to the planets of Kuat, Fondor, Mon Calamari and Sullust. This means taking out hard points 25% faster with Y-Wings, and protecting your own ships against bombers 25% better.Īnother feature that is hard to ignore is the ability to make Capital Ships (Mon Calamari Cruisers and Star Destroyers).

empire at war galactic conquest

As the Rebellion, one of the best planets to have isn’t even a planet, it’s the Vargesso Asteroid Field, and it gives a 25% damage boost to your fighters and bombers. You’ll want to keep ones that give you high credits, and the ones which have an ability like Auto-heal should be low on your list of priorities for a while. One of the most important things about a planet is its special ability. With so many planets, which one do you want to get?

empire at war galactic conquest

Planets like Carida can decreases troop recruitment throughout the galaxy while owning the Vergesso Asteroids increase the damage that Rebel fighters do. Bespin, Courscant, and Kessel all have higher than usual credit income. The Principles of Picking Planets to PillageĮach planet in Galactic Conquest has a specific ability that will make it more or less desirable to you. (Feel free to put this in the Holocron, mods)














Empire at war galactic conquest